01 What is this?
CEMI Fútbol is a small collection of soccer web games by CEMI.ai and aiLearning.global. The games are the point; the learning is the seasoning.
Every game runs a quiet "Nerd Engine" that drops real facts as flavor — the physics of your last shot, a piece of gorilla biology, a word in four languages, a bit of World Cup history. None of it ever gates play. A kid who ignores every fact still has a great time; a kid who reads them walks away knowing the Magnus effect. These pages help the grown-ups steer that.
No install. No account. Free. Offline-capable. The games run in any modern browser, work for ages 8–16, and never require a login to play. Everything below is designed to be printed, projected, or read on a phone.
02 Choose your guide
For Teachers & Parents
Before / during / after play guidance, plus classroom activities in Physics, Biology, Languages, Math & Geography, and Programming — one lesson for every one of the 16 games.
Open the learning guide →The games are the lesson
The whole engine is open, readable, zero-build JavaScript. A map of every file in every game, what it teaches, and guided code-reading activities with a live source viewer.
Open the programming guide →Play the games
16 free soccer games — from swipe-physics penalty shootouts to a gorilla on the pitch, a growing anaconda, wizard duels and a 3D endless dribble run.
Back to the games →03 Sixteen games at a glance
| Game | What you do | The learning that rides along |
|---|---|---|
| Golden Boot | Swipe to shoot penalties — swipe speed is power, the end point is your aim, a curved swipe curves the ball. Tournament, 2-player, daily challenge. | Projectile motion, the Magnus effect, launch angles, kinetic energy, reaction times, World Cup history. |
| Gorilla on the Pitch | Score with four teammates while a 200 kg silverback roams the field. When the chest-beating starts, run. | Gorilla biology and behavior, finite state machines, procedural animation. |
| Keepy-Uppy Infinito | Tap left/right to juggle a ball forever, alternating feet for combos. | Gravity and bounce physics, difficulty ramps, combo state tracking. |
| Anaconda Soccer | Score goals while a hungry, ever-growing anaconda hunts the same ball. | Arrays as queues, predator-prey growth, trigonometric steering. |
| Rumble Fútbol | 1v1/2v2 party soccer for up to 4 players with random power-ups. | Data-driven design, local multiplayer input, simple team AI. |
| Elemental League | Pick water, earth, air or fire and play an away match where the arena itself is a hazard. | Data modeling, environment-as-gameplay physics. |
| Cruce de Tráfico | Hop across eight lanes of streets, rivers and trains with your ball in tow. | Deterministic procedural generation, eased tile movement. |
| Muerto FC | Score goals while a horde of zombies grows bigger after every goal. | Data-driven difficulty ramps, chase-AI steering. |
| Dodgeball FC | Dodge telegraphed throws, push a ball around to stun rivals and score. | Honest/telegraphed projectile physics, deterministic scripting. |
| Gods vs Titans FC | Pick a Greek god, face a stone Titan goalkeeper, unleash a cooldown-based power. | Greek mythology and etymology, data-driven character design. |
| FIREBALL FC | Two wizards who never touch the ball cast fireballs to blast it toward the goal. | Blast-radius physics, mana/resource budgeting. |
| Béisbol Gol | A robot pitches with real trig-based curves; swipe at the right instant to kick a home run. | Timing windows, parametric motion, predictive AI. |
| Dolphins vs Sharks | Your pod passes and shoots with water-momentum physics while sharks hunt the ball. | Momentum/drag physics, predictive pursuit AI. |
| Dungeon Striker | Descend 10 procedurally-varied floors, each a timed match, choosing loot as you go. | Procedural level design, telegraphed AI, stacking inventory systems. |
| Endless Striker | Swerve a three-lane dribble run, jumping and sliding past defenders. | Easing, multiple independent seeded RNGs, state-gated collision. |
| Endless Striker 3D | The same endless run, rebuilt with a real 3D chase camera. | 3D scene graphs, cameras and lighting, object pooling. |
Kid-safe by design: play never requires a name, email, or account. An optional local profile lives only in the browser (cemi/profile.js), and global leaderboards are opt-in.